
Nell Harper
She brought the old group together for one last night at the Marram. Now she is missing.
Missing person / Old loyalties · The Marram case
Gameplay updated
An online missing-person mystery for one or two adults. Follow a hotel heist through messages, photographs and conflicting accounts.
Coming back tomorrow? Continue here in the same browser to pick up where you left off.
The robbery went to plan. By morning, Nell had vanished, and the owner said nothing was stolen.
12 months of access · Unlimited replay · 14-day refund promise
Content note Theft, a past false accusation, gambling debt and mild peril. No violence or graphic imagery. Fictional characters and events.
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One complete mystery. £9.99 per case, for one or two players.
The story
The Marram Hotel is closing. Nell Harper brings three old friends back to the place where they worked in the summer of 2006. They have a plan to take what they believe they are owed.
By Sunday morning, her car is still outside, but Nell is gone. You are her younger sibling. When her friends call, their accounts of the night do not quite agree.
Read the messages, footage and hotel records. Follow what each discovery opens, then decide what happened before the keys change hands on Monday morning.
The people
Four friends from one summer, and the man who owned the hotel. Everyone has a reason to remember 2006 differently.

She brought the old group together for one last night at the Marram. Now she is missing.

A summer waiter in 2006, he stayed when the others left.

She worked reception that summer. She is the first to call you.

He washed pots, made everyone laugh, and came back for the farewell party.

He has owned the Marram since 1984. He says nothing was stolen.
Inside the file · E01
The first messages arrive before you know what happened at the hotel. Jas has waited all night to tell you something.
These are the opening messages. The rest of the case unfolds through accounts, recordings and the records people left behind.
Get the full caseThe whole investigation
Follow the story at your pace. Each lead opens another part of the file, and your final call decides what happens next.
Devices, saving and practical helpIt begins after a robbery at a closing seaside hotel. Nell, the friend who planned it, has disappeared, and the owner says nothing was stolen. You investigate a missing person, old loyalties and conflicting accounts. There is no graphic violence.
You are Nell Harper’s younger sibling. You read the records, choose which leads to follow and decide what the evidence supports. There is no acting or character voice to perform.
Yes. Play solo, or investigate together with one other person sharing a screen. There is no remote multiplayer or separate synced view.
No. The case opens in your browser on a phone, tablet or laptop. Notes, the case records and optional hints are all built into the game.
There is no enforced timer. Optional hints can help you move forward, and progress saves in the same browser when storage is available. It does not sync to another device.
Everything Went to Plan is £9.99 for one or two people sharing a screen. One payment gives you 12 months of access and unlimited replay. Our 14-day refund promise applies alongside your statutory rights.
Yes. Choose Continue your case above. If access is missing, request a fresh link with your checkout email. Each email link works once and expires after 20 minutes; your purchase provides 12 months of access. Your case access follows your purchase, but your saved progress stays in the browser where you played.
Yes. The investigation has four acts, a Monday-morning decision and a complete ending. Afterwards you can see what you worked out, read the full solution and return to the records.
A case to investigate together